augments swtor. Alan Copeland, UX Director. augments swtor

 
 Alan Copeland, UX Directoraugments swtor  and people who are just doing 15k dps with 336s and purple augs wouldn't

With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. From this point on you begin the grind through the EndGame. ) Yes, I remembered those days lolol, came back. Support. If you want to make augments you really need some slicing alts to get the tech components. 2 is out, upgrade the item to 336. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Almost everyone should get this tier of. 1 is coming soon! With Game Update 7. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Indeed it is. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. And i have started over as a sage. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. You will find everything you need in the new guide. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. x200+ Tech Fragments. . I tried RE these and I'm not getting any MK 11 slot components. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. - synthweaving makes the strength, willpower, critical, surge augments. Members. ago. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. -. I was using single target calculations to determine the Optimal Stats. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats your specific type of character needs. Augment schematics come from Rich Yield Sliced Tech Parts missions. Since many abilities have crit and. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. Exchange. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Most players already have their gear augmented, but yeah some don’t I guess. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 8k. Augment kits can be applied to any piece of gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Complete list of all SWTOR 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. they aren't exactly cool looking lolIn 7. I listed these off the top of my head so I may have one or. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. You will find everything you need. SWTOR 6. If you want all the schematics for your craft, it does take time. I might make one set of these augs just as a sort of long-term goal. The standard GCD in SWTOR is at 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR Artifice Crafting Guide. Additionally, try to run an Advanced Proficient Kyrprax Stim. . The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. Recommended Posts. I might make one set of these augs just as a sort of long-term goal. Members. Members. A complete guide to the Endgame gearing process in SWTOR Update 7. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Hey all, I'm on a big debate on what augments to take. Almost everyone should get this tier of. ago. Your goal is to obtain the best possible gear for your needs. We got a little news about crafting. Make sure you get the Armormech ones. In this expansion, there. (5. Offhands for DPS and Healers will have alacrity. Almost everyone should get this tier of. 26. Affected combat styles include: Powertech and Vanguard. 3. . It took me maybe6-8 weeks to get them all for my crafters. Posted April 26, 2013. I crank them out while I play on each character. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. a source of additional stats over and above un-modified weapons). Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. |. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. I will update this post shortly. UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 0 PTS has been reborn, just like Darth Malgus. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Both the new pvp and pve tier sets are not BIS because they lack them. The current highest level augments are 236. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. These stations allow you to add and remove augments from your gear. If you have s. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. The SWTOR Legacy of the Sith 7. Afterall, 330 augments only cost 500. |. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. SWTOR Armormech Crafting Guide. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. I finished the JC storyline as a shadow. 0 Rage Juggernaut PvE Guide (DPS) for beginners. 0 Legacy of the Sith expansion. Augments are mainly to fix holes in stats. Updated September 9, 2023 BioWare has made loads of gearing changes over the course of SWTOR 7. Almost everyone should get this tier of. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. No idea what the yields will be from the missions, or even how common the missions will be. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Followers 0. , 100% normal speed less 15% Alacrity). New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. 2500 2418 7426 0. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. Augments are definitely necessary. There are different ways to get to 1591 accuracy rating. SWTOR Armstech Crafting Guide. The dedicated guide contains tips for all roles in both PvE and PvP. Mats for one Synthweaving augment (crit or. As soon as it is fixed, 3 things will happen. 3 GCD. from the trainers. 1. 0 EndGame. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. And the augment kits cost about 60k - 80k each. The MK8 Augment Kit is now the highest. Changes to Augment Slots in Patch 1. 0, BioWare introduced extremely. Crafter can then repeat that final step as many times as desired to churn out augments. Players without Augmented Operations gear will not be viable. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Expand. Posted January 29, 2016. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Once you get the blue one, repeat until you get the purple. 6% faster ability activations, so our energy generation needs to increase by that proportion. 0) will be reintroducing the vertical progression path for gearing. vlosinssrigg • 6 yr. This will unlock blue 336 mods. 1. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - armortech makes the aim, cunning, absorb, shield augments. Augments and Augmentation Kits are still craftable, and able to be used on all 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. And you will also need to make higher "Grade" kits to put them in. Jrod117. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. 2. 0 launches this 'holiday season'. November 23, 2023. The 300 augments it gives you the recipes but the mats are hard to come by. Cybertechs can craft mods and armorings, and Armstechs can create barrels. 2% alacrity, 15. Advanced Overkill Augment 40. Hey Folks! I came back after a years break. They're not for adding the augments into the gear. Individual Pieces. 5. Bearing those things in mind: 1) +power or +willpower aug. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. the next gcd again, would just break the balance again, in pve and pvp. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. Yes Even a Jugg as Alacrity. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. SWTOR 7. Individual Pieces. In the ones with no crafter tag, no % tag or No Research. As you can see some augments would go to mastery. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Posted March 12, 2020. 1. 1. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Yes. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Think of it like any socket-able in other games. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This system began with the release of the beta Edge of the Empire rulebook. can anyone point me to how augments work now versus 1. OK. Last I saw, gold Augs were around 2b per Aug on SF. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 4 will offer. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Stat Priority. Edited December 14, 2019 by JediQuaker. . Augment slots are a special, extra slot on equip able gear. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. As you can see some augments would go to mastery. Posted January 29, 2016. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. 0+ in order to streamline the process. - That way the crits should bless you with an additional augment. To view the exact numbers for your class, search online for “swtor optimal stats 5. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1, but plans can change. If you are curious and want to get a head-start, check out the SWTOR 7. I know others have mixed it up a bit more than that, but it depends on the stats you already have. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. Absorb. Augment schematics come from Slicing missions. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)After 7. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. This information comes from the SWTOR Game Update 7. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Synthweaving, Armormech and Armstech are the crew skill sources for these. Individual Pieces. You also get purple crafting mats from these crits. and people who are just doing 15k dps with 336s and purple augs wouldn't. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. And theres always biochem. |. I am talking about buying a Augment for which I do not have a schematic for. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. 3: Old. The price of MK-11's and Augments will sky rocket. These changes will also be available on the PTS when it opens. 2. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. 3! Legendary Implants level is 334. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted March 12, 2020. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Crafting Endgame Gear. Your own fat can be used to. ago. 3. This SWTOR PvP guide is designed to give a clear explanation about Player vs Player in Star Wars: The Old Republic – how it works, what you need to do to participate, what mechanics you need to learn, what rewards to expect from it and how to succeed in SWTOR’s PvP environment!. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. Augment Tables. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Start analyzing your combat logs to see if you are hitting the 1. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. 15%. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Augments were a neat idea. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. I've endeavored to find guides that are up to date or as close as I could find for 2023. You will definitely get a benefit from those. There are some blue and purple craftable augments available at level 65, though I do not know if they will actually help you in combat due to the way level sync works. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. DPS will have 2 pieces with alacrity. and people who are just doing 15k dps with 336s and purple augs wouldn't. do more than 15. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. SM will drop 328 gear. It focuses on improving various currently existing and running systems in the game. 5. Posted January 30, 2012. there are two ways to get an Augment into an item: Crit or Kit. I often use this to know what level. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. ago. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. Game Update 7. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. Tips. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Affected combat styles include: Powertech and Vanguard. It does not surprise me that they specifically mentioned group pvp. SWTOR 7. Individual Pieces. e. Yamunun. SWTOR Augments Guide: Everything you. 139 votes, 131 comments. The dedicated guide contains tips for all roles in both PvE and PvP. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. Adding the possibilty for the armormech, synthweaving and armstech to make augments adds a bit of extra flavor. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. 0 Juggernaut Changes Preview and Analysis. Posted December 19, 2018. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. 3. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. 3. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Almost everyone should get this tier of. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Break even prices for Advanced Critical Augment 74. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 0 coins. 1a. There was never a safety measure for this so you have to be extra careful when upgrading gear. Introduction to SWTOR 7. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. 2 - but that doesn't seem to be the case. Augment slots can be purchased on the GTN, or crafted, but are not loot items. You will never find a more wretched hive of scum and villainy than here. Augment schematics come from a variety of places,. Rank 6 augments require level 17 and a MK-2 slot. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Alacrity can lower the GCD if it reaches some certain breakpoints. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. 3. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. Can someone please honest and straight forward provide below the detail. The current augments were already cost-prohibitive for a lot of players,. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Caitlin Sullivan Kelly, Lead Writer. SWTOR 7. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 2. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. 1. The dedicated guide contains tips for all roles in both PvE and PvP. For example, a. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. 3. This guide gets updated when BioWare introduces any changes that affect. Followers 0. by Endonae. Legacy of the Sith (7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Armoring and Mod is easy - all DPS are going to use Versatile Armoring and Lethal Mod (unlettered). to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. The dedicated guide contains tips for all roles in both PvE and PvP. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. This guide below is no longer being updated. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Level 70. 1. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. I sorta want to go surge/end and crit/end. to expand on that, there are currently 5 main sources of schematics. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. We don't know about Legendary Implants.